![]() During the course of the book that covered these events, Ao explicitly stepped in and threatened to destroy Kelemvor if he continued to be Good, and any of his faithful who didn't convert to the new God of Death would be added to the Wall. Initially Kelemvor just didn't put anybody in the Wall at all, and judged the False by morality and punished the wicked and rewarded the benevolent. Something I can see Myrkul doing (because he is a "I'm evulz cuz I'm the god of death -insert evil laughter here- kind of character), but Kelemvor supporting such a thing? Or the so-called "good" gods accepting it? That's why I can't stand the hypocritical gods of the Realms. Which means that a lot of dragonborn are atheists, with an understandable reason for it, in a world with actual gods.Īnd under the actual canon, Kelemvor are just plasting dragonborn in that Wall in one of the most unjust acts of the Realms. Then, you have things like the dragonborn of Tymanther, that are atheists because in their world of origin there were no gods, and in this world the so-called gods are not unlike those evil dragons asking for worship in exchange of stuff one can do on their own. This is interesting specially since 4e, as in the current Realms there are a few cultures that hail from Abeir (Toril's parallel version from another Prime), a world were actually there are no gods, just incredibly powerful elemental creatures who were enemies of the gods and were eventually overthrown by their dragon slaves, who became the new masters of that planet. Why you stick atheists on a wall to suffer for a long time before dissipating, if nonetheless they are going to dissipate in a painless, if longer, way? Which makes the Wall something not only crueller but also unnecessary. He even have said that the Wall doesn't feel Realmsian (much like places based on historical, real life parts of Earth).Īccording to one of the Planescape books, the souls of the unbelievers just dissipate into nothingness because no god wants them (I'm searching the source right now). And this leads to custody battles between gods, frequently, and a lot of afterlife bureaucracy.įun fact: Ed Greenwood already had a solution for people who don't believe in gods in the Realms way before the TSR guys implemented that stupid Wall (people got stuck in a cycle of reincarnation until they believe in gods, IIRC). In my own setting's outer planes-which I really need to write down in full one of these days-you generally go to either your god's domain or to the domain that best suits your temperament, and gods may or may not choose to claim the souls of worshipers who disappointed them in life. If you have non-believers, then they either go to the plane that best matches their outlook in life-which could actually be one of the Inner Planes, or even something like the Feywild or Shadowfell. That being said, I don't really see why it isn't possible to tear down the wall, or simply not have one to begin with. well, good enough, I guess.Īt least, I hope that's what the idea behind it was, rather than "atheists deserve a dreary and/or nightmarish afterlife." Heck, even in the (English-version) In Nomine RPG, which is built around Abrahamic mythology/theology, has atheists going to Heaven or Hell based on whether they met their Destiny or Fate, just like everyone else. Maybe they get turned into bricks or something and get stuck in a wall.Ĭo-Writer: Oh- kay. Greenwood: Wait, why wouldn't they? I mean, you have clerics proving their gods exist, you have extraplanar beings wandering around doing their gods' bidding, you can talk to the gods! Everyone's going to be worshiping a god!Ĭo-Writer: Yeah, but you know that there's going to be that one guy who won't, out of principle or something. ![]() ![]() This means that PCs will have to travel to the Outer Planes to get back souls they really want!Ĭo-Writer/Editor: But what about people who didn't worship any gods? Greenwood (or whomever since it apparently wasn't him): So, when people die, they go to their god's plane. ![]() I would guess that the wall was invented from a conversation like the following:
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